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Devlog
captainslog#10
July 28, 2024
by
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1
234 days without a devlog… yikes. :/ In my last update I wrote: One day I will recreate the localization. Unfortunely I’m sure it won’t be as good but ¯_(ツ)_/¯ and I did that shortly after...
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captainslog#9
December 06, 2023
by
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Edit: I’m reverting all the changes regarding localization because Unity’s addressable system and/or localization system causes a bug where I can no longer delete any scripts. It will crash the ed...
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captainslog#8
November 17, 2023
by
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I've haven't posted in a while so here's what I've been working on: started on the prototype for a new level, a bunch of npc's and one new enemy. prototyping environmental effects (not likely to be ad...
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captainslog#7
May 08, 2023
by
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three new mechenics and various other fixes, many code optimizations and honestly that's been the most time/energy consuming. Big thanks to Keaton and Hew; two people who keep me going and inspire me...
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captainslog#6
January 05, 2023
by
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Slow progress lately :/ minor quest system fixes input functionality improvements some new model and level concepting editor tool improvements overall just torn between wanting to finish coding major...
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captainslog#5
November 23, 2022
by
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Took this gem of a screenshot, hue never know how it'll turn out, but I think this will be a make for a good puzzle mechanic...
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captainslog#4
November 20, 2022
by
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yes. thank you. this is exactly the behavior i was looking for 10/10 #masterprogrammer...
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captainslog#3
September 13, 2022
by
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Sadly, it's still needs some work and it won't look this good in-game :( but I am truly enjoying adding content specifically made for the characters and story :) SA's universe is so sick and every tim...
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captainslog#2
September 13, 2022
by
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Just trying out low-fidelity water stuff ¯\_(ツ)_/¯ (also tail improvements ig)...
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captainslog#1
September 02, 2022
by
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Just uploading some content so I can keep it in one place and don't have to send things to people repeatively...
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