progress list dump
Smol Adventure » Devlog
I've haven't posted in a while so here's what I've been working on:
- started on the prototype for a new level, a bunch of npc's and one new enemy.
- prototyping environmental effects (not likely to be added)
- quest system stability improvments (needs more)
- prototype choice system.
- archery improvements, as well as aiming guide and inventory changes.
- quite a few icons have been added to the game.
- weapons now match their metal type.
- status UI improvements.
- many bug fixes.
- currently working on making enemy ai, general combat and upgrades, better.
- remade the runes to better fit the lore.
- updated itch page and Google Play Store page
there's probably a lot of stuff I've missed or forgot but ¯\_(ツ)_/¯
I've been busy. Would try to post more but my posts don't get many views so, whatever.
Smol Adventure
A smol adventure, with big heart!
Status | In development |
Author | ________ |
Genre | Adventure, Puzzle, Role Playing |
Tags | 3D, Cats, Fantasy, Singleplayer, smol, Story Rich, Third Person |
Languages | Arabic, German, English, Spanish; Latin America, French, Hindi, Italian, Japanese, Korean, Portuguese (Portugal), Russian, Chinese (Simplified) |
Accessibility | Subtitles |
More posts
- bug fixes + steam page + website2 days ago
- long overdue progress updateJul 28, 2024
- localization progress updateDec 06, 2023
- showcasing 3 new mechanics + personal noteMay 08, 2023
- update on slow progress + personal noteJan 05, 2023
- puzzle prototypeNov 23, 2022
- unexpected code behaviourNov 20, 2022
- environment progress + personal noteSep 13, 2022
- waterfall test + tail improvementsSep 13, 2022
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