captainslog#9
Smol Adventure » Devlog
Edit: I’m reverting all the changes regarding localization because Unity’s addressable system and/or localization system causes a bug where I can no longer delete any scripts. It will crash the editor when I try to play the game if I do (amoung other errors and headaches).
Specifically:
Unknown managed type referenced: [Assembly-CSharp]
The only fix for this bug I could find is to upgrade to a later version of unity. This seems ridulous to me, and I refuse.
One day I will recreate the localization. Unfortunely I’m sure it won’t be as good but ¯\_(ツ)_/¯
I've been adding localization to Smol Adventure. (and replacing some menu options with painfully hand-drawn icons)
English + 11 languages.
Man... it's tough.
Am I one of those people who should have started this *way earlier* in development?
- yes.
Did I spend two days doing nothing but this and almost giving up and crying?
- yes.
But now that I've suffered the consequences of my own actions, *will I make these mistakes again in the future?*
- yes.
¯\\\_(ツ)\_/¯
Smol Adventure
A smol adventure, with big heart!
Status | In development |
Author | ________ |
Genre | Adventure, Puzzle, Role Playing |
Tags | 3D, Cats, Fantasy, Singleplayer, smol, Story Rich, Third Person |
Languages | Arabic, German, English, Spanish; Latin America, French, Hindi, Italian, Japanese, Korean, Portuguese (Portugal), Russian, Chinese (Simplified) |
Accessibility | Subtitles |
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